Imaginary Monsters
Games, comics, and things made by Peter Lazarski
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Help Halloween Forever get votes on Steam Greenlight!
October 17, 2015

Halloween Forever on Steam Greenlight

Totes the Votes

Halloween Forever is up on Steam Greenlight, collecting votes. If you haven’t already, check it out, cast your vote, and add a fun comment if you like!
http://steamcommunity.com/sharedfiles/filedetails/?id=531030615

Halloween Forever Comics Shaping Up

I have a bunch of penciled pages that are ready to be inked. If the stars align I might have the first page going up next week.

Shop on imaginarymonsters.com

Did you see the new addition of the Shop link in the website navigation up top? I’m trying out hosting my merch for sale here instead of on Etsy. One less web panel and cms-thing to log in and look at. Right now I’m still getting some old things up and listed. New stuff will go there once it appears into existence. For now, feel free to page through and look at some of the good old screen prints and tee shirts that are still cluttering up my attic!

Thanks for reading : ]

halloweenforever_screenshot
October 14, 2015

Halloween Forever available now for pc and mac!

It’s time, kids! After nearly a year in development (and learning how to code a game), Halloween Forever is finished! Are you ready for some retro 8-bit Halloween gaming goodness? You can check out the game page for it over at itch.io here: http://imaginarymonsters.itch.io/halloween-forever


A little bit of info about Halloween Forever,

Something mysterious is happening in the pumpkin patch this Halloween! You control Pumpkin Man, a humanoid pumpkin thing animated by occult forces on a quest to discover why things are so creepy. And you vomit candy corn.

Adventure through three weird, spooky worlds in search of your destiny. Meet chainsaw maniacs, undead sorcerers, spooky bats, and lots of skeletons on your way. Can you survive the horrors that await you within these spooky tombs?

So far the reception for Halloween Forever has been really nice. Finding people talking about it that I’ve never met or finding people willing to share it as news is always a heart warming thing. Itch.io has been excellent too. There’s something about that page which is wild and excellent. Lots of amazing little gems of games to discover! Halloween Forever has been in the top 12 or under sellers for some time now too, which is really awesome to see happen!

halloweenforever_screenshot2

halloweenforever_screenshot3

Robert Ian Mostyn did the soundtrack for Halloween Forever, composing the music on a Game Boy synthesizer. Its chip tune realness! You should check out his music and game stuff too!
http://bclikesyou.bandcamp.com/
http://bclikesyou.itch.io/

Check out this this snazz trailer for the game:

I also made these gifs. Feel free to use them if you want to post something about Halloween Forever.

halloweenforever_logo_gif_square01

halloweenforever_logo_gif_4x_square01

I hope you’ll check it out! Happy Halloween Forever!

October 14, 2014

Halloween Forever game demo available, and Instagram!

Hey all. I’ve been on radio silence for a while but wanted to post an update. I started teaching myself some game development using Gamemaker and released my first full game demo for a game called Halloween Forever:

You can download the demo here:http://imaginarymonsters.itch.io/halloween-forever
To quote the game summary from the itch.io page,

Something mysterious is happening in the pumpkin patch this Halloween! You control Pumpkin Man, a humanoid pumpkin thing animated by occult forces on a quest to discover why things are so creepy. And you vomit candy corn.

You can try it out on Windows for now. It’s free but you’re welcome to donate some funds if you like.

If you like the game it WOULD RULE if you wanted to pass on the info to friends or post it around. Anything to help spread the word helps!
Pumpkin Man shouts at a necromancer in Halloween Forever
I’m planning on adding more levels and bosses to the game and doing some general improvements in the future, so I’ll post more news about it here as it progresses.

Also, it’s not new comics updates immediately but I’ve been using Instagram for some time now to post more regular updates on what’s going on in my creative projects. If you’re using Instagram, hit me up! http://instagram.com/peterlazarski When I’m able to work on some new comics stuff I’ll definitely be putting news up there first.

And who knows. Maybe a Grizzledude game could happen sometime too…

January 28, 2013

Catacombs conclusion this week, new comics on hold until April

Hey all, just letting you know that Catacombs wraps up this Friday with it’s final page. Also, I need to put in some serious overtime at work over the next few weeks, so new comics will be on hold until early April. I’m hoping to have a new minicomic together for MoCCA, so if I can pull that off I’ll share it here. Otherwise, we’ll see what comes next. Maybe some more Grizzledude Tales, or something completely new?

Enjoy the wintry weather in the meantime if you live in the northern hemisphere!

December 3, 2012

Future format changes for Imaginary Monsters comics


A heads up to any new and returning readers. Starting after comic 150 I’m going to be changing up the format of the comic updates. I’m going to start doing full page comics vs. the gag-strip format that I have been using from the beginning. I’ve been thinking about Imaginary Monsters a lot during my long hiatus and things were getting a little cramped in those rectangular frames. It was a great constraint to help me get going, but I want to expand the storytelling possibilities by using a more open format.

Also, story arcs will be more chapter based vs. my old mode of open ended tales and trailing stories. This will make it easier for me to collect smaller editions of comics to bring to shows like MoCCA and other small press events. It also means that I’ll be taking a break from the standard Imaginary Monsters Grizzledude crew to try out some different characters and settings. Grizzledude and friends will still be around to star in their own comics, but there will be more variety for readers and for me to work with.

Beginning after comic 150 I’m going to publish a short comic I made in 2011 called Catacombs. Many of you have not seen it (I’ve only had it available at MoCCA, Comics and Graphics Fest, and a few other events for now). It’s a bit different from the usual comics fare here, but I hope you’ll enjoy what they have in common: cool, weird fantasy tales!

All in all, thanks for reading and I hope you enjoy it! I’m glad to be back.

April 14, 2012

Treasure Swipe now available for iOs devices!

Treasure Swipe cover art

For anybody that likes Grizzledude & crew and currently has an iOs device: Workinman just released our first iOs game called Treasure Swipe! I was lead artist on this project and we’re very proud of the game, so I hope will check it out! There’s a lot of cool/fun fantasy elements in common with this and my Imaginary Monsters comics, which I think you will enjoy.

The game takes place in an abandoned haunted castle filled with treasure and monsters. The player tries to steal as much treasure as possible while surviving wave after wave of monsters. If you can defeat the boss at wave 10 of level 1 you will unlock new areas of the castle to explore.

Treasure Swipe gameplay screen 1

I’m not going to lie to you, we made this a challenging game! But we did just release an update that will help new players get over any early game difficulty. If you’re a fan of fast paced action games or classic retro hardcore games you might enjoy Treasure Swipe.

The game features retina display support for any new iPad users out there too.

Check out our website for more info on the game: http://treasureswipe.com/

Or head directly to the app store to purchase a copy: http://itunes.apple.com/us/app/treasure-swipe/id499948972?mt=8

Also follow @TreasureSwipe on twitter!

The game is $.99 and it’s a great deal! I hope you enjoy it!

Treasure Swipe gameplay screen 2

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