Tag: steam
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Halloween Forever game dev: Steam SDK first steps and some new level tiles
Getting started integrating the Steam SDK into Halloween Forever This week I started spending some time with the Steamworks web panel. There are a lot of fields and tabs to fill in but focusing on one section at a time seems to be manageable. I was using this Gamemaker tutorial that I mentioned in a…
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Halloween Forever got Greenlit on Steam!
Awesome News! The morning after Thanksgiving I was checking my email and I saw this message in my inbox: Halloween Forever had been Greenlit and approved to join the Steam catalog! This immediately snapped me out of my post-feasting stupor. I think I might have danced around a little bit too. Awesome news. Since then…
