Tag: halloween forever

  • Deathstate and Halloween Forever interviews

    Deathstate and Halloween Forever interviews

    I’m not sure what happened, maybe a full moon or some ley line action taking place, but I wound up getting to participate in some nice articles and interviews recently. I hope you enjoy them! Links to everything below. Playboy.com – Indie Horror Games Have the Freedom to Get Really Weird http://www.playboy.com/articles/indie-horror-games-freedom-get-weird Max Weinstein reached…

  • Halloween Forever Dev Blog: v. 1.021 and content sprint

    Halloween Forever Dev Blog: v. 1.021 and content sprint

    Halloween Forever v. 1.021 I’m playing catch up a little, realizing I’ve been getting work done and documenting it a lot on my Twitter and Instagram but doing a poor job of having some descriptive lasting posts to talk about it. Also I’ve been hemming and hawing over where to actually post my Halloween Forever…

  • Halloween Forever on Steam 1/19/2016!

    Steamed Pumpkin, Coming Right Up! After a few weeks of tinkering with Steamworks settings and troubleshooting getting a build live, Halloween Forever is ready to launch on Steam! I have it set to go live tomorrow at 6am (not sure if it’s Eastern time. Probably Pacific, but I might manually tick it live earlier). The…

  • Halloween Forever page 8. Final page! Become the True King of Halloween in Halloween Forever!

    Halloween Forever page 8. Final page! Become the True King of Halloween in Halloween Forever!

    Welcome to page 8, the final page! I’m so excited. Partly because I’ve never made a comic tying into a game before, but also because I’m done working on the comic and can go back to working on some more additional features and content for Halloween Forever itself. New comics will probably be on a…

  • Halloween Forever page 7. Go, Pumpkin Man, go!

    Halloween Forever page 7. Go, Pumpkin Man, go!

    Welcome to page 7! Pumpkin Man gets all fired up and is ready for action. Look at him jump. So lively, this Pumpkin Man. The bottom panel was very fun to draw. It’s the most similar to something you would actually see in the game. Imagine if the game actually looked like this. It would…

  • Halloween Forever game dev: Steam SDK first steps and some new level tiles

    Getting started integrating the Steam SDK into Halloween Forever This week I started spending some time with the Steamworks web panel. There are a lot of fields and tabs to fill in but focusing on one section at a time seems to be manageable. I was using this Gamemaker tutorial that I mentioned in a…